Journeying with Journey Away

by Anthony "LibrariaNPC" DeMinico, 8 January 2019 Journey Away crossed my radar when a few associates on Twitter began sharing it to signal boost it. Seeing it pitched as a “non-challenge based RPG”, I was intrigued, and seeing what seemed to be a lighthearted setting to go with it inspired me to drop the money... Continue Reading →

Living Your Legend In City of Mist

By Anthony "LibrariaNPC" DeMinico,  26 December 2018 When it comes to Apocalypse World, I haven’t had anything that really made me say “Wow,” outside of “Wow, I can’t believe I bought this book.” I picked up Dungeon World a few years back at the suggestion of a friend, and I just hated the way it... Continue Reading →

Getting In On The Monster Slaughter

By Anthony "LibrariaNPC" DeMinico,  12 December 2018 I don’t normally review board games, but when I saw Monster Slaughter last year...I had to make an exception. I mean, it was a board game loaded with pop-culture references, mostly 80’s-based, and turned the typical slasher-film trope on its ear. Instead of playing someone escaping the monster,... Continue Reading →

People in Glass Houses – Sagrada

By Catlord, 21 November 2018 Sagrada is a family game from Floodgate Games. The premise is that you and up to three other players (although there is an expansion for fifth and sixth players) are artisans competing to make the best stained glass window you can. Resources In the basic core set, Sagrada includes  ... Continue Reading →

The Beginning Of An Epic: Scion: Origin

By Anthony "LibrariaNPC" DeMinico,  17 October 2018 I frequently find myself gravitating to Scion and games like it (including The Dresden Files, Part-Time Gods, and City of Mist). There’s just something about playing someone gifted with powers beyond their imagination, often from a legendary being, and playing that growth from mere mortal to (possibly) becoming... Continue Reading →

Knocking Them Down With Harder They Fall

By Anthony "LibrariaNPC" DeMinico,  3 October 2018 We all have a franchise we think has the most epic of battles, and want a way to recreate them. The idea of large armies going toe-to-toe, or giant mecha taking on kaiju (à la Pacific Rim), usually requires a great deal of mechanical labor when it comes... Continue Reading →

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